Challenge your luck

A board game where you have to use your knowledge by answering questions in 3 difficulty levels (they include questions about economics, politics, history of worldwide organizations) and hope that your luck is going to be with you.

A board game where you have to use your knowledge by answering questions in 3 difficulty levels (they include questions about economics, politics, history of worldwide organizations) and hope that your luck is going to be with you.

The aims at the outset were the following:

  1. To develop communication and collaborative skills
  2. To acquire new knowledge which can later be used in making the future career and
  3. To improve students’ motivation and character resilience
  4. To develop attitudes and attributes that will facilitate young people’s transition to the
    world of work
  5. To develop students’ patience and composure

It took place twice, firstly in the Czech Republic when it was first tested (February 2017) and secondly – in Riga Secondary school No 64 with students from Forms 11a and 11b (May 2017) The teachers who participated in this project also played this game in May 2017 at school.

The procedure of playing the game: Have the students divided into groups of 4. Each group sits around the table. There is a game board with a pointer and 225 multiple choice question cards, 30 images. Each player chooses the card from the deck which says how many points s/he is to collect to win. One student starts by spinning the pointer around the game board, when it stops, s/he takes the question card and reads out the question and 4 answers to the other student who is to choose the correct answer. For each correct answers the player gets points (easy question – 10p, medium – 20p, hard – 30p.) The player who gets the number of point s/he needs, wins.

How this resource relates to Shaping Characters objectives

  • Attitudes and attributes
  • Motivation and resilience

Actual outcomes

By playing this game the students can improve their knowledge in different spheres – economics, politics,
history of worldwide organizations; they can develop their communication and collaborative skills which can help in their future career and character development.

Resources required

You need money to make the game (print out game boards and question cards, laminate them), from equipment you need a game board, question cards; tables and chairs for 11 groups of players (in each group there are 4 people); the size of the game board is 30x30cm. Venue could be a classroom or a conference room.

How was it funded?

In the process of making the game 9 black ink cartridges were used; paper – to prepare game boards and question cards.

Time needed

It was a time-consuming process to write 225 multiple choice questions, to divide them into groups: easy, medium and hard questions. In October, 2016 we started to prepare it and finished it in February 2017. In February 2017 we tested it in groups of students and teachers (those who participate in this project), ~50 people. Afterwards we made some improvements, e.g. changed some questions.

What could have been done differently or is planned for future repeats?

Whilst developing the game we tried to create it easily understandable yet interesting and exciting for the players. We tried to include questions from different categories so that the players could test their knowledge in a wider range.

We cannot say that we are completely satisfied with the final result, so without any doubts, there are some improvements we could do.

First of all, the question cards themselves were printed on a standard printer, therefore their quality is not perfect.

Secondly, there are a number of questions that should be replaced with easier ones because they are too difficult to answer, meaning that the original purpose of the game is not being fully achieved.

Thirdly, the point system should be reconsidered to ease the process of the game and to decrease the time spent playing.

How was or could the project be sustained?

The methods designed in this project could be used in the class lessons; when working with different age groups. Some of the methods have already been used, e.g. the game “Challenge your luck”, “Shop”, etc.

The idea of the game is great, but the topic could be about something else, because even native speakers barely could understand the questions. Also the cards and the game board could be a bit bigger.

All in all the idea of the game is great but it should be improved a bit, e.g. questions could be easier, they are too hard to answer.

I liked the game. I would improve the system of calculating the points each player can get during this game in order to find out the winner faster.

Contact information